本书共设计了20章内容,包含虚拟现实基础知识、Unity软件编辑器基础知识、材质技术、UI技术、光照技术、动画/电影内容创作技术、滤镜效果技术、音频技术、主流硬件平台设备介绍,以及Unity虚拟现实开发参考案例、开发流程、注意原则、全景视频技术和在各硬件平台上的开发示范案例和项目性能优化等。
- Available Now
- New eBook additions
- New kids additions
- New teen additions
- Mysteries
- Read Local
- Thrillers
- General Fiction
- Romance
- Biographies & Autobiographies
- Sci-Fi & Fantasy
- Popular Non-Fiction
- Graphic Novels
- See all ebooks collections
- Available now
- New audiobook additions
- New kids additions
- New teen additions
- Mysteries
- Thrillers
- Romance
- Biographies & Autobiographies
- Popular Fiction
- Popular Non-Fiction
- Sci-Fi & Fantasy
- Professional Development
- Uplifting Listens
- See all audiobooks collections